I have a bachelor in clinical psychology and research master in Artificial Intelligence, specializing in cognitive science. I have worked as a science journalist, and wrote for New Scientist and dutch newspapers. I am most interested in working on projects on the intersection of science, society, technology and healt. Currently, I am General Manager at the neurorehabilitation startup NeuroReality. We use virtual reality, neuroscience and gamification to make motivating brain training software.
NeuroReality aims to change the way people approach cognitive training and rehabilitation. Utilizing a powerful combination of scientific research and gamification, our mission is to improve the lives of individuals with cognitive problems by offering effective solutions that are accessible, fun, and interactive via virtual reality (VR). rnrnNeuroReality provides VR games that are intended to train a variety of cognitive skills such as: calculation, attention, memory, visuospatial abilities, executive functions, and reaction time. Each game is tailored to fit the user's abilities, helping individuals stay challenged while still allowing those with severe cognitive impairment to enjoy their experience.