XR4ALL is an initiative by the European Commission to strengthen the European XR industry.
|What is XR?||XR – often referred to as “extended reality” – includes virtual reality (VR), augmented reality (AR), mixed reality (MR), and similar means of immersion.|
|What are the issues at stake?||After years of research & development, XR technology has reached a tipping point where it becomes accessible to small businesses and consumers, thereby warranting market introduction. With over $4 billion in worldwide investments to date, the industry is set for a bright future but further financing is key for its success, especially in the European Union (EU).|
|What are the objectives?||By 2020, in Europe, the total production value of the XR industry should reach €15-34 billion, and the number of direct and indirect jobs 225,000-480,000. However, the European XR scene is relatively less known, quite fragmented, and faced with strong outside competition, especially from Asia and the USA.|
What we offer
XR4ALL is designed to forge a competitive, sustainable XR-tech ecosystem in Europe, with the following main objectives:
XR4ALL should prove beneficial to developers, engineers, computer scientists, inventors, entrepreneurs, financiers, investors, journalists, evangelists, and users.
By creating a strong and enthusiastic XR4ALL brand and community, the XR4ALL project will instead of should attract investors from Europe and beyond.
The XR4ALL project is a “Coordination and Support Action (CSA)” of the “Horizon 2020 (H2020)” Programme”, the largest EU Research and Innovation programme (2014-2020) to date, aimed at providing breakthroughs, discoveries, and world-firsts. XR4ALL started on 1 December 2018 and has a duration of 30 months.